Wow, it’s been over a year since the last post on volume rendering! I must sound like a broken record. Anyhow, I’ve had time to fix a couple of bugs with the last installment in the past couple of weeks and it should be coming online pretty soon.
So why have I been absent lately? Last spring I was recruited to work on American Sign Language teaching software for Purdue University. The project ranged from database implementation, to layered skeletal animation with additive blending support and facial animation, to creating a language and compiler for ASL scripts (Antlr was amazing for this). Also, our paper was accepted at SIGGRAPH in the Education section.
On top of that I accepted a job at Human Head Interactive in January as a tech programmer ( these ramblings actually paid off :) ). I’m really excited to be working with some smart and talented people. We have some cool rendering tech – thanks to our lead graphics programmer – and pretty slick game play ideas.
Also, sorry to anyone who has commented on a post and it hasn't been posted, I've been spammed by bots for awhile now.