Friday, June 20, 2008
Terrain and Atmospheric Scattering Source
I figured I would release my source for the terrain rendering demo. There aren't that many terrain and atmospheric scattering examples on the net, so I figured I might as well post mine for anyone that would like to see it.
It's still a work in progress (that I paused about a year ago), so it's kind of immature. But it is the same code that produced the images I posted awhile back. You'll probably need at least a 6 series Nvidia graphics card (or ATi equivalent). For the terrain, the demo uses a simple quad tree with frustum culling, so it's not the greatest performer for anything above 512x512 heigtmaps. Also, it is in Managed DirectX, but it shouldn't be too hard to port to XNA.
Anyway, enough of that. If you didn't know, the Creature Creator for Spore has been released, and it's an absolute blast to mess around with. The possibilities on what you can create are pretty much endless. Here's a couple that I made: