tag:blogger.com,1999:blog-1023441640234597436.post6044407068329684581..comments2023-09-22T13:25:07.113-04:00Comments on Graphics Runner: Water in Your BrowserKyle Haywardhttp://www.blogger.com/profile/00654406875137720609noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1023441640234597436.post-9404422372146668222009-09-08T22:36:05.515-04:002009-09-08T22:36:05.515-04:00While java + ogl have been around for quite a bit ...While java + ogl have been around for quite a bit longer, I would argue that O3D is just as capable as java for 3D rendering in the browser. The water demo you linked to could also be implemented in O3D.<br /><br />However, development with java + Ogl is made considerably easier with libraries like jME.Kyle Haywardhttps://www.blogger.com/profile/00654406875137720609noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-51527605194626137022009-09-08T08:13:18.663-04:002009-09-08T08:13:18.663-04:00Well, for 3d in the browser, Java is a better choi...Well, for 3d in the browser, Java is a better choice. See this for example: <br /><br />http://www.gamerendering.com/2008/09/26/projected-grid-water/Unknownhttps://www.blogger.com/profile/16565478182138918208noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-77426179143264308752009-08-04T09:33:40.943-04:002009-08-04T09:33:40.943-04:00Hmmm that's odd. I've noticed that it runs...Hmmm that's odd. I've noticed that it runs slower in chrome/v8, but haven't had a problem with chrome running the app.<br /><br />Were you asked to install o3d when you first loaded the program? If so, maybe o3d didn't install correctly and you need to reinstall.Kyle Haywardhttps://www.blogger.com/profile/00654406875137720609noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-77818840374327741192009-08-03T16:07:59.263-04:002009-08-03T16:07:59.263-04:00heh, o3d doesn't work in chrome...heh, o3d doesn't work in chrome...Black Jesushttps://www.blogger.com/profile/01452671362216853794noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-24404859592825835712009-08-03T14:32:42.148-04:002009-08-03T14:32:42.148-04:00Hi Kyle,
This looks great! We'd love to inc...Hi Kyle, <br /><br />This looks great! We'd love to include it in the <a href="http://code.google.com/apis/o3d/docs/gallery.html" rel="nofollow"> O3D community gallery</a> if you'd like to submit it. You just need to fill out <a href="http://code.google.com/apis/o3d/docs/gallerysubmissionform.html" rel="nofollow"> this form</a>.<br /><br />Thanks for trying out O3D!<br /><br />Henryhbridgehttps://www.blogger.com/profile/12001237727868093401noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-27778930084045444822009-07-31T10:48:24.395-04:002009-07-31T10:48:24.395-04:00Haha no problem mate. Too bad it runs very slow. A...Haha no problem mate. Too bad it runs very slow. All the machines I have available to test on run at 60 fps(6600gt and up though). What browser did you try it out in?<br /><br />Thanks for the tip on getting XNA to run in a browser. :)Kyle Haywardhttps://www.blogger.com/profile/00654406875137720609noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-77838395155898352162009-07-31T06:19:58.988-04:002009-07-31T06:19:58.988-04:00Oh I really like the look of this, shame your samp...Oh I really like the look of this, shame your samples runs at 2.2 fps on my work laptop, will give it a go on the new one in a bit.<br /><br />UltraHead had a good post a while back on getting XNA to run in a browser, did it my self to and was amazed at how easy it was, shame it's a huge client deployment though.<br /><br />Anyway, thanks for giving me something else to distract the hell out of me lolCharles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-91179402100135961212009-07-30T20:30:56.868-04:002009-07-30T20:30:56.868-04:00I'm a little disappointed by o3d not supportin...I'm a little disappointed by o3d not supporting PS3.0 also. I understand that they want it to work on the maximum amount of computers and hardware, but the decision to support PS 3.0 (and thus effect the amount of computers the app would work on) could be left up to the developer using O3D.Kyle Haywardhttps://www.blogger.com/profile/00654406875137720609noreply@blogger.comtag:blogger.com,1999:blog-1023441640234597436.post-25488874528969530512009-07-30T19:55:41.772-04:002009-07-30T19:55:41.772-04:00Looks great! While I really like the idea behind ...Looks great! While I really like the idea behind O3D, I must say that I'm disappointed that they only support Shader Model 2.0. I understand why they locked it down, but it is still discouraging, especially with Shader Model 5.0 cards coming out by the end of the year.<br /><br />Anyway, keep up the good work!Patrickhttps://www.blogger.com/profile/11884568868011584937noreply@blogger.com